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Dungeon lords steam edition frame rate
Dungeon lords steam edition frame rate









A few, like bodies, gold pouches, some chests, etc don't. Most harvestable items (chests, clutter containers, plants) show their harvesting state: plants disappear once harvested, chests are opened, etc. When you select an item in your inventory, it not only highlights in red/green (sorry, colourblind people!) which of your stats will be affected up/down by equipping it, but it also shows you the stats of that item beside those of your currently equipped version in an overlay (which pleasantly, can be clicked through, though for large descriptions, they can annoyingly hide the display of your own stats) Stackable items only took up one slot (well, different stackable items have limits of 10, 50, etc, but this was not normally a significant issue), and there is infinite ammo, so archers aren't at the usual disadvantage to that they are in most games. me): weight seemed to be based on how many slots you used up, rather than actual weight. If you fire an arrow at distant people, they will (sometimes) notice you and start to run towards you, which is a nice touch.įor those who dislike micromanaging inventory (i.e. This is nice and tactile and time-saving.Įven on my machine, load times are reasonably short, especially when you're reloading the same area you were already playing. On a high-end system, it'd be utterly gorgeous, I'm sure.Ĭlutter containers (barrels, baskets, pots) are destructible, to you can just blast them all to pieces from range with a bow, rather than check them individually, and then you just pick up any loot that spawns when they smash. Level design is beautiful, even on my below-spec machine, with no HDR or other fancy filters or decent textures: the level layouts themselves were beautiful and really suited the perspectives you could get with the flight system, flapping up a waterfall, diving down a ravine, gliding along the coast and so on. It has some polish, and I've not come across any blatantly incomplete stuff like sub-quest stubs that led nowhere because they'd run out of time, or anything like that. The game is unpolished in places, but it's nothing like as unfinished as, say, Dungeon Lords. The ending is absolutely stellar, but I imagine many will not appreciate it. What few grumbles I have are probably mostly issues forced by the multiplatform nature of the game. The story's very good, the game-play's fun, the game overall is great. Obviously the best thing for me was that it ran, and playably, on my machine Though I had to crank the difficulty down to "low" The final fight was near-impossible at about 3FPS, using a trackpad, as an archer, but pausing between every action and handling it very tactically saw me through in the end. I'm playing an archer, which is a profession that requires high resolution, long draw distance, and high frame rate, to hit moving targets. I reckon it's safe for the reader to assume that these were all glitches due to my machine being below the minimum spec in terms of both videocard and CPU, and having a mobile videocard to boot. I have no grumbles there: that it runs at all on this machine is an unexpected blessing of Nvidia releasing some new drivers.

#Dungeon lords steam edition frame rate full#

Destroyed buildings would be visible even though they should be gone, destroyed items would show in cutscenes, objects with transparency (hair, plants) would show as semitransparent grey boxes instead of full transparency, and so on. I've been playing it on my below-min-spec laptop (Lenovo 3000 N200 with 32bit Vista, 2GB mem, Intel dual-core 1.66GHz, Nvidia GeForce Go 7300), so there were a number of visual bugs, as was to be expected. But still, I offer my 2c-plus-sales-tax for anyone who's interested, as a casual game dev, as a QA lead, but mostly as a fanatical game player I've only worked on fairly casual games, so I am in no position to comment from any position of authority as a game designer or programmer.

dungeon lords steam edition frame rate

Sure, I paid for it, but until I've written something better, I certainly shouldn't badmouth it.

dungeon lords steam edition frame rate

I am in no position to grumble about the game. I also discuss some of the unique aspects of the game, so if you want to be surprised by these, move on! While I've tried to avoid major spoilers, someone who hasn't played the game should not read this, if they want their gameplay to be unaffected by noticing my own grumbles.









Dungeon lords steam edition frame rate